After the disaster of an idea that was Idea 4, I wasn't sure if there was a way to make the transhumanism theme and my research question interesting beyond overtly throwing it in peoples face, at least in a narrative focused experience. Its been hard to come up with a way to make the player … Continue reading Phase 3: Idea 5
Phase 3: Idea 4
One thing that has been hammered home throughout the 2 and a half years on this course is the idea that your first idea is never the best idea. Now, I'm sure that's not quite what Adam's been saying (I think it was that the first idea is actually bad, but I'm not sure about … Continue reading Phase 3: Idea 4
Phase 3: Idea 3
I love strategy games. From the trill of XCOM's combat (with all the madness that a 95% to hit can bring in that series) to the slow development of a whole interstellar empire in Stellaris, strategy games are one of those experiences that I get wrapped up in for many, many hours. One of the … Continue reading Phase 3: Idea 3
Phase 3: Idea 2
This game is probably the most innovative idea of the ideas that I've come up with in this phase, and has become one of my favourites thanks to this. The whole idea is to actually get across a feeling of modifying your own body in ways that enhance the body in some way. This led … Continue reading Phase 3: Idea 2
Phase 3: Idea 1
This game idea is the kind of game that I would love to make and play, and is rooted in part in the theme of the feeling of awe and cool as I described in phase 1. The main focus of this idea is the idea of making a core experience that delivers an engaging, … Continue reading Phase 3: Idea 1
Phase 3: Introduction
Finally, its time to start work on one of my favourite parts of this course; designing a concept for a game. While in this phase I wont be going into all the fine details of an idea, I'll be coming up with several ideas for games that can address my theme and research done in … Continue reading Phase 3: Introduction
Phase 2: Reflection
I definitely felt like this phase was far more interesting for me than the first. Having a theme that I was invested in researching was a strong motivator for me. I realised during this phase that some of the creative stuff I was doing in my free time was centred around the concept of transhumanism, … Continue reading Phase 2: Reflection
Phase 2: Introduction & Research
The weekend was over, and I had my theme, so for the most part this phase was largely uneventful. I personally found that the workshop that we had was interesting, but ultimately I had already settled into how I would explore my theme, and the workshop was in a group and not on our themes … Continue reading Phase 2: Introduction & Research
Phase 1: Reflection
In all honesty, this phase wasn't too great for me. For me, when designing something creative, I like having more structure than was allowed during this phase. I liked the way research worked last year; with a series of books to work as a focus, I found that it was easier to get beyond my … Continue reading Phase 1: Reflection
Phase 1: Research
Perception This theme is all about the way we see the world, and how different phenomena can affect that perception, for example the effect of gravity and mass on time, where heavier objects distort time around them. For my research, I looked into: Aphantasia This is the absence of mind's eye images, so you cannot … Continue reading Phase 1: Research