God, this phase has been all sorts of hell. From the realisation that I had a project that was becoming far to massive to handle all by myself, to attempting and failing to join a more established team (which I'm still up for, but I don't want to do anywhere near the amount that I … Continue reading Phase 4: Reflection
Phase 4: Game Project Proposal
Title: (Working Title) Project Transhumanism Overview: Project Transhumanism is a 3D 3rd person melee combat game, where you play as a weaponised mutant human as you fight your way through the spaceship you were abducted in. Fight through the military force that stands in the way of you and the escape pod, defeating the leaders … Continue reading Phase 4: Game Project Proposal
Phase 4: Scaling Back For Semester 2
At the moment, the game is pretty expansive, and will be difficult to complete within the time we have for semester 2, especially with my team consisting of me and me alone. There's just so much that would need to be completed to get the game finished within the time given. However, the FMP doesn't … Continue reading Phase 4: Scaling Back For Semester 2
Phase 4: What I’ll Need To Learn
So, I wanna make a 3D game within Unreal Engine 4 (might change that later to Unity 2018 (Edit: Yeah, most likely going to have to change it due to the differences in coding language)) huh? Well, there's a lot of stuff that I'm going to need to understand and be able to do in … Continue reading Phase 4: What I’ll Need To Learn
Phase 4: Development Workflow Plan
For this project, it's going to be important to think about how I take my design from concepts to the final finished game. As such, I will need to figure out my pipeline for developing my game idea, from the 2D concepts to the 3D assets, to the textures that go on the assets to … Continue reading Phase 4: Development Workflow Plan
Phase 4: Visuals
For the visuals for the game, I have gone through a massive amount of concept art (both 2D and 3D) in order to create a moodboard that should illustrate the kind of aesthetics that I'm aiming for. This is less about how the models will be modelled and more how they will be designed. For … Continue reading Phase 4: Visuals
Phase 4: Mechanics
For mechanics, while not every little mechanic needs to be perfected, I need to have an idea of the core of the game, which will make up what I at least attempt to create during semester 2. Not just the cool combat and interactions, I need an idea about how each of the core mechanics … Continue reading Phase 4: Mechanics
Phase 4: World Design
One thing that James and I agreed on when discussing my game concept was that I would need a narrative reason behind the game to make the game more grounded. I was having some trouble, so James and I came up with a quick idea as to what the narrative could be. The Character The … Continue reading Phase 4: World Design
Phase 4: Introduction
Well, here we are. The final phase, the real phase. Phase 4, where we design our games that we create next semester. For this section of the blog, I will divide the different parts of my design into separate posts, each covering a topic such as mechanics or world design, much in the same way … Continue reading Phase 4: Introduction
Phase 3: Reflection
Man, I really wish I was better at keeping up with this blog. Throughout this phase, I have also been desperately trying to catch up with the write ups on the various pieces of work I have done. I've basically been doing double the amount of work I should have to do during this phase, … Continue reading Phase 3: Reflection